Bowling Gamemode for Team Fortress 2

- Release Trailer (map shown is an older version of bowl_alley)

- Developed by myst
- Map rc1 by Sretzo
- Older map versions by Brad

**TF2 Items Give Weapon**for giving weapons**SteamTools**(Optional) to set game description

Please note that the current scoring system does not simulate the actual scoring systems.

| Term | Description | |————-|——————————————————————————————————| | Strike | When all 10 pins are knocked down with one ball | | Spare | All 10 pins are knocked down with 2 consecutive balls | | Game | A game consists of 10 frames per person | | Frame | A frame consists of up to two deliveries, except that the 10th frame consists of up to 3 deliveries | | Double | Occurs when 2 strikes in a row are bowled | | Turkey | Occurs when 3 strikes in a row are bowled | | Four Bagger | Occurs when 4 strikes in a row are bowled | | x Bagger | Occurs when x strikes in a row are bowled |

| Feature | Description | |——————–|—————————————————————————————————————————————————————————————————————————————————————————————–| | Skill | This gamemode requires skills to score strikes and spares. Put your Loose Cannon skills to the test. | | Lanes | Every map can only support up to 2 lanes. As each lane has 10 pins each, the maximum number of players per server is 12. Each lane will support 6 players. You can only join a lane while a match is not in progress. | | Party | When joining a lane, the match will start after the waiting for players period is over or when everyone in the lane is ready. | | Live Scoreboard | Scores are tracked throughout a match. The live scores are shown on the right side. | | Strikes and Spares | When a player scores a strike or spare, everyone on the server will be notified! | | Inactive Detection | When a player is AFK, the player will be kicked from a lane automatically if they do not roll for 3 frames. | | Map Support | We made supporting other bowling maps as easy as possible. Each map needs a configuration of different coordinates such as the where the pins are in each lane, and where the players are teleported to when they play. You can easily get the coordinates with the built-in commands. |

| Command | Description | Parameters |
|———————————————|——————————————-|—————————————-|
| `sm_bhelp`

| Get information for the bowling gamemode. | - |
| `sm_join`

, `sm_lane`

, `sm_lanes`

, `sm_bowl`

| Opens the lane selection menu. | `<lane_number>`

to join a lane |
| `sm_r`

, `sm_ready`

| Ready up while in a lane. | - |
| `sm_leave`

| Leave a lane. | - |

| Command | Description | Parameters |
|—————|——————————————————————————————————————————–|————|
| `sm_teleport`

| Used to teleport a player to where you are pointing at. Use this to setup your pins. | - |
| `sm_getpos`

| Used to print the coordinates of all pins from either lanne 1 or 2. Use this after setting up the positions using sm_teleport. | - |

| ConVar | Description | Default Value | Minimum Value | Maximum Value |
|—————————–|——————————————————————————————|————–|—————|—————|
| `bowling_maxplayers`

| Sets the maximum players per lane. | 6 | 1 | 1 |
| `bowling_wfp_time`

| Sets the maximum waiting for players time. | 120 | 10 | 600 |
| `bowling_roll_time`

| Sets the maximum time allowed for players to roll their ball. Prevents a troll delaying. | 10 | 50 | 60 |
| `bowling_inactive_strikes`

| Sets the number of inactive strikes before the player is kicked from idling. | 3 | 1 | 10 |

Use the built in commands sm_teleport and sm_getpos to help you get the coordinates.

```
"Bowling"
{
"bowl_alley_rc1" // this is the map name
{
//
// ========================================================================================================================
// Player Positions
// ========================================================================================================================
//
"Players"
{
// the xyz positions to teleport to when it is the player's turn to play
// lane 1
"lane1_playingpos_x" "65.201431"
"lane1_playingpos_y" "1791.190551"
"lane1_playingpos_z" "2.031250"
// the xyz positions to teleport to when it is the player's turn to play
// lane 2
"lane2_playingpos_x" "-633.743835"
"lane2_playingpos_y" "1792.109252"
"lane2_playingpos_z" "2.031250"
// the xyz positions to teleport to when the player has just finished his turn
// lane 1
"lane1_exitpos_x" "66.068328"
"lane1_exitpos_y" "1612.255249"
"lane1_exitpos_z" "0.031250"
// the xyz positions to teleport to when the player has just finished his turn
// lane 2
"lane2_exitpos_x" "-638.619934"
"lane2_exitpos_y" "1612.123901"
"lane2_exitpos_z" "0.031250"
}
//
// ========================================================================================================================
// Pin Positions
// ========================================================================================================================
//
"Pins"
{
// the xyz angles positions that pins will look at
// lane 1
"lane1_anglepos_x" "-0.346446"
"lane1_anglepos_y" "-89.998428"
"lane1_anglepos_z" "0.000000"
// the xyz angles positions that pins will look at
// lane 2
"lane2_anglepos_x" "-0.230963"
"lane2_anglepos_y" "-89.882896"
"lane2_anglepos_z" "0.000000"
// the xyz positions to spawn pins at
// lane 1
"lane1_pin1pos_x" "72.639099"
"lane1_pin1pos_y" "2687.895263"
"lane1_pin1pos_z" "0.031250"
"lane1_pin2pos_x" "95.112854"
"lane1_pin2pos_y" "2744.845458"
"lane1_pin2pos_z" "0.031250"
"lane1_pin3pos_x" "47.192626"
"lane1_pin3pos_y" "2744.845458"
"lane1_pin3pos_z" "0.031250"
"lane1_pin4pos_x" "119.276855"
"lane1_pin4pos_y" "2792.455078"
"lane1_pin4pos_z" "0.031250"
"lane1_pin5pos_x" "73.345581"
"lane1_pin5pos_y" "2792.455078"
"lane1_pin5pos_z" "0.031250"
"lane1_pin6pos_x" "28.412414"
"lane1_pin6pos_y" "2792.455078"
"lane1_pin6pos_z" "0.031250"
"lane1_pin7pos_x" "142.741516"
"lane1_pin7pos_y" "2846.986816"
"lane1_pin7pos_z" "0.031250"
"lane1_pin8pos_x" "91.407653"
"lane1_pin8pos_y" "2846.986816"
"lane1_pin8pos_z" "0.031250"
"lane1_pin9pos_x" "39.171752"
"lane1_pin9pos_y" "2846.986816"
"lane1_pin9pos_z" "0.031250"
"lane1_pin10pos_x" "-8.980102"
"lane1_pin10pos_y" "2846.986816"
"lane1_pin10pos_z" "0.031250"
// the xyz positions to spawn pins at
// lane 2
"lane2_pin1pos_x" "-646.124450"
"lane2_pin1pos_y" "2687.895263"
"lane2_pin1pos_z" "0.031250"
"lane2_pin2pos_x" "-610.471008"
"lane2_pin2pos_y" "2744.845458"
"lane2_pin2pos_z" "0.031250"
"lane2_pin3pos_x" "-665.804260"
"lane2_pin3pos_y" "2744.845458"
"lane2_pin3pos_z" "0.031250"
"lane2_pin4pos_x" "-601.630004"
"lane2_pin4pos_y" "2792.455078"
"lane2_pin4pos_z" "0.031250"
"lane2_pin5pos_x" "-642.486938"
"lane2_pin5pos_y" "2792.455078"
"lane2_pin5pos_z" "0.031250"
"lane2_pin6pos_x" "-684.339782"
"lane2_pin6pos_y" "2792.455078"
"lane2_pin6pos_z" "0.031250"
"lane2_pin7pos_x" "-572.653350"
"lane2_pin7pos_y" "2846.986816"
"lane2_pin7pos_z" "0.031250"
"lane2_pin8pos_x" "-618.972167"
"lane2_pin8pos_y" "2846.986816"
"lane2_pin8pos_z" "0.031250"
"lane2_pin9pos_x" "-663.770446"
"lane2_pin9pos_y" "2846.986816"
"lane2_pin9pos_z" "0.031250"
"lane2_pin10pos_x" "-711.663635"
"lane2_pin10pos_y" "2846.986816"
"lane2_pin10pos_z" "0.031250"
}
}
}
```

- Better point calculation to match real-life bowling point systems
- Support for only 1 pin config and automatically generate the coordinates for the other 9 pins